Mar 18, 2008, 05:49 PM // 17:49
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#221
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Frost Gate Guardian
Join Date: May 2007
Guild: Children of Legends [LGND]
Profession: E/
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I have my ele at about 485 most of the time, I like my energy high and my +3 rune
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Mar 18, 2008, 05:53 PM // 17:53
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#222
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Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Usually 600+ on my Warrior and Paragon, 500+ on my other characters.
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Mar 18, 2008, 06:01 PM // 18:01
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#223
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Usually runnning about 475 health in nm pve on my ele and about 540 health in HM pve. Yep, sometimes you die, but that is life.
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Mar 18, 2008, 06:09 PM // 18:09
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#224
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Resigned.
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Quote:
Originally Posted by Snow Bunny
And I sit on 25 energy as a monk unless I have to switch
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QFT.
I know this thread is controversial, and one of the main reasons for it is that people aren't speaking class-specifically (well, some aren't). Some classes innately have higher armor, so obviously they are more able to sacrifice health with less danger.
I don't believe in the value of a radiant set, almost ever. I'd typically like to say emanagement is easier than health or armor management, thus the use of a radiant set would be of less use to a more able player than an armor or health set. It's a bonus of only 8 energy (I think?), but that can usually be compensated for with a slightly different weaponset, managing your skill bar, etc. Of course you can argue that health can be managed with positioning/kiting, or armor with an imbagon. My main point, please understand, is that out of those options, energy management is the easiest, thusly an armor or health set is of more use.
What I propose, for casters, is a compensation between emanagement, damage, armor and health, especially possible on an ele. As eles, we are blessed with many energy management skills, and the energy attribute. You can still run a +armor insignia set, a major rune, 11/12 in energy, 8 in tactics/command/motivation, and have this: effectively 85 armor and still 595 health with about 70 energy. I know this solution isn't universal because of specialized builds or in areas like UW, it's nice to toss on a hard res on a midliner so they can /run if need be, but I think for generic HM, it is quite nice.
Perhaps something similar can be used for other casters with built in emanagement. I think it's entirely possible to maximize damage efficiency with health and armor provided that one intentionally manages all three. But in the end, I believe a few things (more specific to hard mode):
- reasonably high health is beneficial in many ways
- reasonably high armor is beneficial in many ways
- reasonably low health is generally not acceptable/effective due to other human or AI error (i.e. lack of preprot)
- reasonably low armor is generally not acceptable/effective due to other human or AI error (i.e. AI will target a monk before they do a paragon)
- team composition is a very important factor in making armor vs. health decisions (i.e. whether you have a support character, or other added defense, or lack in it entirely)
- environment is another important factor affecting how you should boost your armor or health
- energy management should be a lesser concern for many classes because of the wide range of options in skills to aid with it
- bringing a range of classes in a party will aid boosting any of these three items of debate (armor/hp/energy), while still maximizing damage, defense and monkage.
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Mar 18, 2008, 06:50 PM // 18:50
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#225
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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I am usualy 485-515 with my characters depening on the weapon sets, heros will generaly have higher totals cause i use the chespest runes on them unless i need to hit a breakpoint.
as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters. is it because the people who post on guru never play in pugs? or are somepeople just going along with the crowd and saying they have so much hp. anyways, what ever it is... i don't think this thread really refects how the majority of the players in GW run thier characters.
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Mar 18, 2008, 07:09 PM // 19:09
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#226
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Sakura Az
as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters.
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Why does having 550hp automatically make that player good?
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Mar 18, 2008, 07:11 PM // 19:11
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#227
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
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You read my mind.
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Mar 18, 2008, 07:11 PM // 19:11
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#228
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Desert Nomad
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
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I was thinking the same thing, lol.
Those people with 550+ hp are the same ones that stand in AoE and tank with their squishies. >_>
Last edited by Stolen Souls; Mar 18, 2008 at 07:31 PM // 19:31..
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Mar 18, 2008, 07:12 PM // 19:12
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#229
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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currently 580hp on my level 17 paragon, so im guessing will be around the 600hp mark when level 20
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Mar 18, 2008, 07:18 PM // 19:18
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#230
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I've found that on my mesmer using a minor rune vs. superior rune has minimal effect on my capabilities, and the additional 75 hp helps with survivability in HM. I think I'm at 560HP now... from 485.
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Mar 18, 2008, 07:29 PM // 19:29
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#231
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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somewheres in the mid to upper 400's....and in pugs I am usually the LAST to die---so it has little to do with hp.
My ele has the lowest health---went for extra armor vs ele and blessed armor instead of extra health.
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Mar 18, 2008, 08:52 PM // 20:52
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#232
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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My main character plays MB ele most of the time. Health is 520. Legendary Vanquisher successfully completed
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Mar 18, 2008, 08:55 PM // 20:55
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#233
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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My health is at least 500 on my Guys with shield and without its 480. I don't feel like buying the runes since im poor, and really it works wonders as a SY Para.
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Mar 18, 2008, 09:01 PM // 21:01
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#234
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
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It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.
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Mar 18, 2008, 09:02 PM // 21:02
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#235
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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From 550 to 645 on monk, depending on weapon/shield/offhand set.
Quote:
Originally Posted by Gun Pierson
It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.
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QFT
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Mar 18, 2008, 11:26 PM // 23:26
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#236
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Wilds Pathfinder
Join Date: May 2007
Location: Rome
Guild: Order Of The Immortal
Profession: W/
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570-600
Sup vigors on all chars, majors on heros
Only using a sup rune if build REALLLLY calls for it (MM, 55, soloUW, etc)
Most I've ever been able to get on a char (non-wurm) was 3950hp, lol - I was really trying with consumables, spirits, enchantments, str skills, etc. - pointless, but I'm sure even more is possible.
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Mar 18, 2008, 11:34 PM // 23:34
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#237
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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I run with around 500 as often as possible. Going below that tends to cause problems.
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