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Old Mar 18, 2008, 05:49 PM // 17:49   #221
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I have my ele at about 485 most of the time, I like my energy high and my +3 rune
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Old Mar 18, 2008, 05:53 PM // 17:53   #222
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Usually 600+ on my Warrior and Paragon, 500+ on my other characters.
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Old Mar 18, 2008, 06:01 PM // 18:01   #223
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Usually runnning about 475 health in nm pve on my ele and about 540 health in HM pve. Yep, sometimes you die, but that is life.
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Old Mar 18, 2008, 06:09 PM // 18:09   #224
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Quote:
Originally Posted by Snow Bunny

And I sit on 25 energy as a monk unless I have to switch
QFT.

I know this thread is controversial, and one of the main reasons for it is that people aren't speaking class-specifically (well, some aren't). Some classes innately have higher armor, so obviously they are more able to sacrifice health with less danger.

I don't believe in the value of a radiant set, almost ever. I'd typically like to say emanagement is easier than health or armor management, thus the use of a radiant set would be of less use to a more able player than an armor or health set. It's a bonus of only 8 energy (I think?), but that can usually be compensated for with a slightly different weaponset, managing your skill bar, etc. Of course you can argue that health can be managed with positioning/kiting, or armor with an imbagon. My main point, please understand, is that out of those options, energy management is the easiest, thusly an armor or health set is of more use.

What I propose, for casters, is a compensation between emanagement, damage, armor and health, especially possible on an ele. As eles, we are blessed with many energy management skills, and the energy attribute. You can still run a +armor insignia set, a major rune, 11/12 in energy, 8 in tactics/command/motivation, and have this: effectively 85 armor and still 595 health with about 70 energy. I know this solution isn't universal because of specialized builds or in areas like UW, it's nice to toss on a hard res on a midliner so they can /run if need be, but I think for generic HM, it is quite nice.

Perhaps something similar can be used for other casters with built in emanagement. I think it's entirely possible to maximize damage efficiency with health and armor provided that one intentionally manages all three. But in the end, I believe a few things (more specific to hard mode):

- reasonably high health is beneficial in many ways
- reasonably high armor is beneficial in many ways
- reasonably low health is generally not acceptable/effective due to other human or AI error (i.e. lack of preprot)
- reasonably low armor is generally not acceptable/effective due to other human or AI error (i.e. AI will target a monk before they do a paragon)
- team composition is a very important factor in making armor vs. health decisions (i.e. whether you have a support character, or other added defense, or lack in it entirely)
- environment is another important factor affecting how you should boost your armor or health
- energy management should be a lesser concern for many classes because of the wide range of options in skills to aid with it
- bringing a range of classes in a party will aid boosting any of these three items of debate (armor/hp/energy), while still maximizing damage, defense and monkage.
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Old Mar 18, 2008, 06:50 PM // 18:50   #225
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I am usualy 485-515 with my characters depening on the weapon sets, heros will generaly have higher totals cause i use the chespest runes on them unless i need to hit a breakpoint.

as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters. is it because the people who post on guru never play in pugs? or are somepeople just going along with the crowd and saying they have so much hp. anyways, what ever it is... i don't think this thread really refects how the majority of the players in GW run thier characters.
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Old Mar 18, 2008, 07:09 PM // 19:09   #226
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Quote:
Originally Posted by Sakura Az
as i was reading this thread, i wondered.. why arn't PUGS better since it seems that 90% of the people replying to this thread have 550+ hp on thier characters.
Why does having 550hp automatically make that player good?
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Old Mar 18, 2008, 07:11 PM // 19:11   #227
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
You read my mind.
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Old Mar 18, 2008, 07:11 PM // 19:11   #228
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?

I was thinking the same thing, lol.

Those people with 550+ hp are the same ones that stand in AoE and tank with their squishies. >_>

Last edited by Stolen Souls; Mar 18, 2008 at 07:31 PM // 19:31..
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Old Mar 18, 2008, 07:12 PM // 19:12   #229
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currently 580hp on my level 17 paragon, so im guessing will be around the 600hp mark when level 20
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Old Mar 18, 2008, 07:18 PM // 19:18   #230
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I've found that on my mesmer using a minor rune vs. superior rune has minimal effect on my capabilities, and the additional 75 hp helps with survivability in HM. I think I'm at 560HP now... from 485.
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Old Mar 18, 2008, 07:29 PM // 19:29   #231
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somewheres in the mid to upper 400's....and in pugs I am usually the LAST to die---so it has little to do with hp.
My ele has the lowest health---went for extra armor vs ele and blessed armor instead of extra health.
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Old Mar 18, 2008, 08:52 PM // 20:52   #232
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My main character plays MB ele most of the time. Health is 520. Legendary Vanquisher successfully completed
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Old Mar 18, 2008, 08:55 PM // 20:55   #233
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My health is at least 500 on my Guys with shield and without its 480. I don't feel like buying the runes since im poor, and really it works wonders as a SY Para.
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Old Mar 18, 2008, 09:01 PM // 21:01   #234
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Quote:
Originally Posted by dan-the-noob
Why does having 550hp automatically make that player good?
It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.
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Old Mar 18, 2008, 09:02 PM // 21:02   #235
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From 550 to 645 on monk, depending on weapon/shield/offhand set.

Quote:
Originally Posted by Gun Pierson
It doesn't, but I rather have a bad player with 550 hp than a bad player with 400 hp to keep his ass alive.
QFT
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Old Mar 18, 2008, 11:26 PM // 23:26   #236
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570-600

Sup vigors on all chars, majors on heros
Only using a sup rune if build REALLLLY calls for it (MM, 55, soloUW, etc)
Most I've ever been able to get on a char (non-wurm) was 3950hp, lol - I was really trying with consumables, spirits, enchantments, str skills, etc. - pointless, but I'm sure even more is possible.
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Old Mar 18, 2008, 11:34 PM // 23:34   #237
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I run with around 500 as often as possible. Going below that tends to cause problems.
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